These are the different types of character 'classes' you can gain through activity and site dedication. Anything not on this list cannot be used. These classes are made by
ADDY.
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Enhanced BeingNot everyone is born with a handle on magic; not everyone wants it, either. There are those who, because of a beneficial mutation in their genes, find themselves with an enhanced physical self. Comprehensive studies have shown us that these enhancements can be strength, speed, sight, hearing, and smell. These beings have a good grasp on their new power, and often apply them through melee combat and tracking methods.
Type: Uncommon.
Character Bonus:- May choose ONE enhanced physical attribute.
- May create abilties that revolve around it.
Requirements:- Anyone may start with this.
- May be any race, except for Ashna and Osha.
ElementalistThese beings are who we think of when the word magic comes to mind. They utilize the elements around them—fire, water, air, earth, and lightning—to their fullest extent, molding and shaping them into the different forms that suit their needs. This magic is understandably hard to control, and because of the diversity takes a while to fully grasp. But once an elementalist has learned to control their abilities, the magic’s power can be devastating.
Type: Uncommon.
Character Bonus:- May use elemental magic.
Requirements:- Anyone may start with this.
- May be any race.
Sun FollowerOnly beings of the purest heart can call themselves a Sun Follower. They walk the path of light, doing good deeds and helping others without a thought of their own safety. Because of this, they have been granted an affinity to match: the ability to utilize the Light.
Type: Rare.
Character Bonus:- May use light-based magic.
Requirements:- Must get staff approval.
- May be any race, except for Osha and Demon.
Moon FollowerThe exact opposite of a Sun Follower, only beings who have been completely corrupted can walk the path of the Moon. They rejoice in causing pain and suffering and often kill others simply for the fun of it. Thanks to their cruel ways, they have been granted an affinity to match: the ability to utilize the Darkness.
Type: Rare.
Character Bonus:- May use darkness-based magic.
Requirements:- Must get staff approval.
- May be any race, except for Angel.
SoothsayerThese beings are notorious for their special type of magic. Their most notable trait is being able to predict the future, which makes them a valuable asset to any organization. Levitation, telepathy, scrying, dowsing, and other psychic abilities are included. Unfortunately, there are many people who have taken it upon themselves to pretend to have these powers; true Soothsayers will find it difficult to find believers without proving themselves.
Type: Uncommon.
Character Bonus:- May use psychic magic and abilities.
- If Ashna, powers are enhanced.
- If Osha, powers are enhanced but unusable.
Requirements:- Anyone may start with this.
- May be any race.
SummonerA well-known and reasonably feared class, Summoners do exactly what their name implies. Utilizing their specialized abilities, they call forth various creatures: animals, monsters, and even God-like apparitions. With the correct amount of experience these summons will do as they are told, fighting for and protecting their Summoner until their very last breath.
Type: Uncommon.
Character Bonus:- May summon various creatures.
Requirements:- Anyone may start with this.
- May be any race.
ShamanThe name may sound frightening, but these beings are actually some of the least violent known to Enolere. They are healers, both of physical wounds and wounds of the soul. Their magic can stitch flesh together, replenish the health of a target, heal poison, and cast blessings. There is a rumor that the most powerful of these beings have refined their abilities so much that they can actually revive the dead, but .. is it true?
Type: Uncommon.
Character Bonus:- May use healing magic.
- May cast buffs.
Requirements:- Anyone may start with this.
- May be any race, except for Demon.
- Gain staff permission to Revive.
Sorcerer / SorceressNow these people, they have every reason to be feared. The stereotypical evil witch or wizard standing over a bubbling cauldron, their abilities revolve around placing curses and hexes upon their opponents. Their range of curses is so wide it may be hard to explain; if it can be imagined, if it’s harmful, they can do it. Not only that, but with the right spell, they have been known to potently poison their victims.
Type: Uncommon.
Character Bonus:- May cast debuffs.
- May use poison magic.
Requirements:- Anyone may start with this.
- May be any race, except for Angel.